![]() ![]() If you missed our review of Codex: Space Marines, you can find part 1 of the review here. While the White Scars have some exceptionally strong abilities focused on a specific playstyle, the Ultramarines bring tools to the table that will ehnahce almost any strategy, meaning we’re likely to see them out in force as the first point of call for many Marine armies. During that time, they’ve accumulated half a dozen of their own special characters and a few custom units, and moreso than any other codex chapter, so it makes sense for them to finally have their own supplement.Īnd it’s a hell of a supplement! With a strong array of special characters, custom powers, a strong chapter trait, and good relics, the Ultramarines look like they’ll be one of the most powerful ways to play Space Marines. Having originally been given their own Codex to act as “the default” for Space Marines in second edition Warhammer 40k, for the past five editions the Ultramarines have been part of the standard Space Marines Codex. The first among these, and a complete no-brainer as a release, is Codex: Ultramarines. ![]() It wasn’t enough for Games Workshop to just release a new Codex for Space Marines they had to go and release half a dozen Codex Supplements covering major chapters.
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